Product Designer · UK

Dan Walker Hi, I'm Dan

I've always been curious about how things work. That curiosity started during my fine art degree and grew into over a decade building digital products — from freelance work to designing internal systems at enterprise scale.

I specialise in complex system design, high-fidelity prototyping, and building design practice in organisations where none previously existed. I work closely with engineering and product, and I'm as comfortable in a research session as I am in Figma or writing code.

Selected work

Case study Next PLC

Modernising Warehouse Operations at Scale

Next had no internal design function when I joined. I built it from scratch — establishing research practice, a shared design system, and ways of working across six product sets. User satisfaction rose from 38% to 81%.

View case study →
Work in progress Currently

Can social media be good for you?

Designing a social platform that measures success in books read and albums discovered. Not time spent scrolling.

View case study →
Case study Gridfinite

Pass & Play Game Design in iOS

A summer project building a pass-and-play strategy game for iOS with my son. We took it from sketches to a shipped App Store app. A hands-on dive into game UX, Swift development, and what makes mobile games actually fun.

View case study →